

This happened more often when the Switch is docked to the TV, but these hiccups do happen when the map gets crowded. Things get a little better once levels are loaded as for the most part, gameplay runs smooth, although I have come across stuttering or slow response that need a few moments to process. It can sometimes take 10 seconds or more to load up menu items like the encyclopedia or skill tree from the map view, and even more when starting up a level. steep learning curve but satisfyingįor a fairly uncomplicated game, I was taken aback by how long loading times were. And if you need time to catch your breath, the fast-forward and pause feature really helps to stack commands and upgrades. You’ve got to be quick-witted to react to changes in enemy personnel and routes, so you can never really rest. It forces you to constantly adapt your tower strategy and really understand the waves of enemies passing by. Ancient Islands feels much deeper than it looks and when everything comes together, it’s actually enjoyable to complete. Stuck at a level that reduces your archer attack speed? Compensate through the skill tree or enhance other towers to overcome the difference. Stuck at a level that starves your production of wood? Allocate points to increase gathering output or reduce the market price to trade resources for it.

The skill grid is a great addition and the fact skill points can be reallocated at any time, gives you the flexibility to adjust these per level if you’d like. Mastering these will no doubt give you a big edge on clearing levels, especially when you’re back is against the wall and enemies are coming in droves.Ī really cool part is the quite comprehensive skill grid, where you can allocate points to give you enhancements across resources, magic, support, damage and soldiers and more. skill grid, tactics and manaĪncient Islands goes a few steps further, adding in customisable tactics for each tower, freedom to set infantry formation and placement within a radius, mage power to inflict magic on the field and skill points acquired over the levels.

A little more animation or life could spruce up the overall experience. The map is pretty bland and uninspiring but we traverse across the islands with enough levels and replayability to satisfy the avid players and tower defence enthusiasts wanting a challenge.
#Clunky hero walkthrough upgrade#
The village is where you upgrade to accelerate resource production and add buffs to your towers, while the towers consume resources to build towers to clear enemies before they break down the village gate. Placing a facility to gather stones close to the mines will give you an additional resource bonus while upgrading facilities to another level increases output or opens up new options to work with. You build facilities and add workers to gather resources including gold, wood and stone within your village. Where it differs is the settlement development. Towers are either neutral, more or less effective depending on the enemy type. From archer to magic towers and infantry, you can upgrade towers that improve attributes and open up more powerful attacks. You have your levels and multiple waves of enemies that progressively get harder, with various spots to place different types of towers. What I like about Ancient Islands is how surprisingly deep this is compared to typical tower defence games. Keep being awesome! Donate to support my platforms more to this tower defence This helps to maintain my website costs, development, creation efforts and putting food on the table. Please consider supporting my work by contributing any amount as low as $1.
